Im not sure if i get the assignment, but what i understand is that you want to know if video games can be consume on a passive manner. Well i totally thing you can. For instance, the fact that there are tournaments and people attend not only to participate but also to watch other people's technique and game play. So in other words, Im thinking that video games' tournament can be easily compare to other sporting events. Furthermore, the fact that there are video games videos on youtube of people's matches. Sometimes i go youtube and im amazed to find videos of guitar hero and how they beat the perfect record or the world of warcraft... certainly, this way can be considered as a passive way to consume a video game. Finally, another example that comes to my mind is the one where my brother, Oscar, will be playing video games with his friends; and i will be watching them how the play. What attracted me was how they play the game, how they relate to each other and to the game... I enjoy when someone beats other and they mock each other and to see how good they are playing the video games, it is really entertaining. Certainly, i considered that video games play the same role as tv shows, some people produce an artifact and we become audience and we just need to watch closely what the director or producer of the artifacts want to communicate.
Define terms such serious games, capitalism, globalization, cultivation theory,
Small intro of the game and explanation of the gameplay and layout of the game.
Explain how this games is a serious game and how is been used.
Analysed one game match... and indicate what ideology is being portrayed on it. And how i considered it will benefit players of it.
Indicate what can be draw of the videogame as well the effects that it could have in kids real life.
Conclusion
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